IP Soccer Competition in Robotic
What is IP Soccer?
In IP Soccer your own robot becomes your favorite
soccer player, it becomes more than just a game. In IP Soccer Competition you
will get chance to play with your robot your favorite game in a all-new
exciting manner.
What you have to do for IP Soccer CompetitionJ
Build an autonomous Image Processing robot which uses
overhead camera to locate cubes on the arena and take them to a predefined
arena (Goal Post).
General Specification for IP Soccer BotsJ
1. Robot must fit
inside a cube of side 25 cm before the commencement of the event.
2. The robot must
have an on board power source. No external power source will be provided.
3. LEGO kits or its
spare parts or ready-made mechanical parts are not allowed.
4. Ready-made
gearboxes, sensors, development boards, RF modules can be used but no other
part of the robot should contain any ready-made components.
5. The robots
should not damage the arena in any way. If it does so, the team may be
disqualified.
6. The weight of
the robot should not exceed 2.5 kg.
7. The voltage
should not exceed 12V between any two points in the circuit.
8. The robot must
be fully autonomous with all powering and motoring mechanisms self-contained.
9. The robot must
communicate via wire / wirelessly with
the computer.
Basic Rules For IP Soccer CompetitionJ
1. Any team that is
not ready at the time specified will be eliminated from the competition
automatically.
2. Participants
should not dismantle their robots before the completion of the whole
competition as the machines might need to be verified by the judges at a later
stage to ensure that the participants have not violated any of the rules.
3. Any programming
language can be used for Image Processing.
4. Wireless robots
will be awarded extra points.
5. Judges’ decision
shall be treated as final and binding on all.
6. Teams should
bring their own laptops with required software’s installed in it.
Basic Rounds for IP Soccer GameJ
The participants will get 20 minutes of setup time for
calibration and testing prior to the competition according to a schedule that
will be made available at the start of the event.
Round 1: Qualifying Round
1. There will be 1
RED Cube in this round on a GREEN
Arena.
2. The Robot has to
move to the RED Cube from its Starting zone and has to blink a LED for 3
seconds or give a beep upon completion.
3. Teams performing
this task will qualify for the Second round.
Round 2: Semi- Final round
1. There will be 2 Cube
RED BLUE in this round on a GREEN
Arena.
2. Each team will
have to take only BLUE Cube to the Goal Post.
3. Time required to
take the cube to the Goal Post will be noted.
4. Touching the RED
cube will be penalized.
5. Top 50% of the
total teams based on minimum time taken will qualify for second round.
Round 3: Final round
1. There will be 2
Cubes RED BLUE and a Rubik’s Cube in
random orientation in this round on a GREEN Arena.
2. Each team will
have to take both RED and BLUE Cube to the Goal Post, one by one.
3. Touching the
rubik’s cube will be penalized.
4. The Team taking
minimum amount of time in taking both the cubes to the goal post will WIN.
General Judging CriteriaJ
1. If due to any
reason a restart is done 20 seconds will be added to the final score.
2. A maximum of 5
restarts will be given.
3. For every touch
of the Rubik’s cube/Other cube 10 seconds will be added to the final score.
4. 60 seconds will
be reduced from final score of each round for teams using wireless
communication.
5. In case of a
tie, points of all the rounds will be added to the final score to decide the
winner.
6. And if it’s a
tie again ,rematch will be done till we get a Winner.
Disqualification Criteria
1. Any robot not
conforming to the specifications provided will be instantly disqualified.
2. Any robot that
damages the arena will be disqualified.
3. A member of the
team will be allowed to touch the robot only five during five restarts. After
that, the robot will be disqualified.
4. Any team not
present at the allotted time will be disqualified by default.
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