Saturday 23 November 2013

IP Soccer Competition in Robotic


IP Soccer Competition in Robotic
What is IP Soccer?
In IP Soccer your own robot becomes your favorite soccer player, it becomes more than just a game. In IP Soccer Competition you will get chance to play with your robot your favorite game in a all-new exciting manner.
What you have to do for IP Soccer CompetitionJ
Build an autonomous Image Processing robot which uses overhead camera to locate cubes on the arena and take them to a predefined arena (Goal Post).

General Specification for IP Soccer BotsJ
1.      Robot must fit inside a cube of side 25 cm before the commencement of the event.
2.      The robot must have an on board power source. No external power source will be provided.
3.      LEGO kits or its spare parts or ready-made mechanical parts are not allowed.
4.      Ready-made gearboxes, sensors, development boards, RF modules can be used but no other part of the robot should contain any ready-made components.
5.      The robots should not damage the arena in any way. If it does so, the team may be disqualified.
6.      The weight of the robot should not exceed 2.5 kg.
7.      The voltage should not exceed 12V between any two points in the circuit.
8.      The robot must be fully autonomous with all powering and motoring mechanisms self-contained.
9.      The robot must communicate via wire / wirelessly  with the computer.
Basic Rules For IP Soccer CompetitionJ
1.      Any team that is not ready at the time specified will be eliminated from the competition automatically.
2.      Participants should not dismantle their robots before the completion of the whole competition as the machines might need to be verified by the judges at a later stage to ensure that the participants have not violated any of the rules.
3.      Any programming language can be used for Image Processing.
4.      Wireless robots will be awarded extra points.
5.      Judges’ decision shall be treated as final and binding on all.
6.      Teams should bring their own laptops with required software’s installed in it.
Basic Rounds for IP Soccer GameJ
The participants will get 20 minutes of setup time for calibration and testing prior to the competition according to a schedule that will be made available at the start of the event.
Round 1: Qualifying Round
1.      There will be 1 RED Cube   in this round on a GREEN Arena.
2.      The Robot has to move to the RED Cube from its Starting zone and has to blink a LED for 3 seconds or give a beep upon completion.
3.      Teams performing this task will qualify for the Second round.
Round 2: Semi- Final round
1.      There will be 2 Cube RED BLUE   in this round on a GREEN Arena.
2.      Each team will have to take only BLUE Cube to the Goal Post.
3.      Time required to take the cube to the Goal Post will be noted.
4.      Touching the RED cube will be penalized.
5.      Top 50% of the total teams based on minimum time taken will qualify for second round.
Round 3: Final round
1.      There will be 2 Cubes RED BLUE  and a Rubik’s Cube in random orientation in this round on a GREEN Arena.
2.      Each team will have to take both RED and BLUE Cube to the Goal Post, one by one.
3.      Touching the rubik’s cube will be penalized.
4.      The Team taking minimum amount of time in taking both the cubes to the goal post will WIN.
General Judging CriteriaJ
1.      If due to any reason a restart is done 20 seconds will be added to the final score.
2.      A maximum of 5 restarts will be given.
3.      For every touch of the Rubik’s cube/Other cube 10 seconds will be added to the final score.
4.      60 seconds will be reduced from final score of each round for teams using wireless communication.
5.      In case of a tie, points of all the rounds will be added to the final score to decide the winner.
6.      And if it’s a tie again ,rematch will be done till we get a Winner.
Disqualification Criteria
1.      Any robot not conforming to the specifications provided will be instantly disqualified.
2.      Any robot that damages the arena will be disqualified.
3.      A member of the team will be allowed to touch the robot only five during five restarts. After that, the robot will be disqualified.
4.      Any team not present at the allotted time will be disqualified by default.

No comments:

Post a Comment