Full Details of Mini RoboWar Competitions
What is Mini Robowar Competition?
Expect intense competition as teams fight it out in the
hell-cell and unleash their fury. Definitely not for the weak hearted!! Intense
Matches, Fierce competition, Destruction and Glory! A gladiator game, where a
battle will decide your fate. They will spread mayhem and destruction and all
hell will be let loose. A wide range of Weapons will flood the arena which the
teams can use to annihilate their opponent. Watch out this Gravitas as the war
begins and all hell is let loose. Come, be a part of the extravaganza and have
a blast.
What you have to do for Mini Robowar Competition?
Design and construct a wired/wireless manually controlled
robot that is capable of fighting a one on one tournament. Show your mechanical
skills to destroy your opponent.
Specification For Mini RobowarJ
1.
The machine should fit in a box of dimension 450mm x
450mm x 500mm (lxbxh) at every given point of the race. The external device
used to control the machine or any external tank is not included in the size
constraint.
2.
2. Any machine
component should not be detached (intentionally) during any point of the war.
3.
3. The machine
should not exceed 15 kg of weight including the source of energy/weaponry. If
an external element (such as a tank) is used, its weight would be considered
1.5 times its actual weight. Weight of external power source (batteries and
adaptors) will not be counted. Weight of wireless wheeled robots will be
counted as 0.7 x the actual weight.
4.
4. Readymade
gear boxes, parts, chassis, control circuits and remote control can be used.
Mobility
All robots must have easily visible and controlled mobility
in order to compete. Methods of mobility include:
1 Rolling
(wheels, tracks or the whole robot).
2. Non-wheeled
robots having no rolling elements in contact with the floor and no continuous
rolling or cam operated motion in contact with the floor, either directly or
via a linkage. Motion is “continuous” if continuous operation of the drive
motor(s) produces continuous motion of the robot. Linear-actuated legs and
novel non-wheeled drive systems come under this category.
3. Jumping
and hopping is not allowed.
4. Flying
(air foil using, helium balloons, ornithopters, etc.) is not allowed.
Robot Control Requirements
1. The
machine can be controlled wirelessly or with wires. Off board power supplies
are allowed.
2. If
the machine is wired then the wire should remain slack under all circumstances
during the competition. All the wires coming out of the machine should be
stacked as a single unit. The wires should be properly insulated.
suggested to use only rated wires.
Loose connections or improper wiring should be avoided.
3. If
the machine is controlled wirelessly, the machine must at least have a four
frequency remote control circuit or two dual control circuits which may be
interchanged before the start of the race to avoid frequency interference with
other teams. The case of any interference in the wireless systems will not be
considered for rematch or results.
4. Remote
control systems from toys might be used. Remote control systems available in
the market may also be used.
Battery and PowerJ
1. The machine
can be powered electrically only. Use of an IC engine in any form is not
allowed. On board Batteries must be sealed, immobilized-electrolyte types (such
as gel cells, lithium, NiCad, NiMH, or dry cells).
Battery and Power
1. The machine
can be powered electrically only. Use of an IC engine in any form is not
allowed. On board Batteries must be sealed, immobilized-electrolyte types (such
as gel cells, lithium, NiCad, NiMH, or dry cells).
2. The
electric voltage between 2 points anywhere in the machine should not be more
than 30 V DC at any point of time. Only DC voltage is allowed.
3. All
efforts must be made to protect battery terminals from a direct short and
causing a battery fire or other mishaps.
4. Battery
Eliminators are allowed and power source would be available at the venue for
the eliminators.
Weaponry
Robots can have any kind of
magnetic weapons, cutters, flippers, saws, lifting devices, spinning hammers
etc. The following methods of attack or defence however is not allowed:
1. Pneumatic
controlled weaponry.
2. Hydraulic
Based weaponry.
3. Liquid
projectiles.
4. Any
kind of inflammable liquid.
5. Flame-based
weapons.
6. Any
kind of explosive or intentionally ignited solid or potentially ignitable
solid.
7. Nets,
tape, glue, or any other entanglement device.
8. High
power magnets or electromagnets.
9. Radio
jamming, tazers, tesla coils, or any other high-voltage device.
10. Un-tethered
projectiles.
11. Tethered
projectiles in any direction with each having a maximum tether length of 4 feet
are allowed.
12. Spinning
weapons which do not come in contact with the arena at no point of time are
allowed.
ARENA OR Battle FieldJ L
Note:- here a
general Arena is Shown, it may be differ.
Arena will be a hexagonal wooden
plane measuring 26ft x 26ft. There will be fencing all around the arena of
height 3ft. The arena might be on hard and wooden ground. There will be two
openings of 8ft wide in the fencing on opposite sides of the arena for
subsequent rounds. There will be two wedges in the arena. Teams can use wedge
to push the opponent bot from a higher ground. For more information check the
figure. 5% error could be present in actual track.
Safety Rules at mini Robowar
CompetitionJ
Compliance with all event rules is
mandatory. It is expected that competitors stay within the rules and procedures
of their own accord and do not require constant policing.
1. Special
care should be taken to protect the on-board batteries and pneumatics, robot
without proper protection will not be allowed to compete.
2. If
you have a robot or weapon design that does not fit within the categories set
forth in these rules or is in some way ambiguous or borderline, please contact
the event organizers.
3. Each
event has safety inspections. It is at their sole discretion that your robot is
allowed to compete. As a builder you are obligated to disclose all operating
principles and potential dangers to the inspection staff.
4. Proper
activation and deactivation of robots is critical. Robots must only be
activated in the arena, testing areas, or with expressed consent of the event
coordinators.
Basic Rounds in Robowar CompetitionJ
Round 1:
This is a qualifying round. It is a
one on one round and to qualify for the second round you have to either
immobilize the opponent bot for at least 40 seconds or make opponent bot to
remain on the wedge for at least 40 seconds (at least 2 tyres of the opponent
bot should be on the wedge) or push out from the arena.
Round 2:
This is an eliminator round. This
is also a one on one round. In this there will be a time limit of 10 minutes,
in this 10 minutes you have to either immobilize opponent bot for 60 seconds or
push out from the arena for 2 times. Top four teams will qualify for the final
round.
Round 3:
It’s a Royal Rumble round and
there’s no time limit. Top 4 qualified teams will have to fight against each
other for victory. The last bot which survived the battle will be declared as
winner.
General Judgment Criteria in Robowar
CompetitionJ
1. A robot is
declared victorious if its opponent is immobilized.
2. A
robot will be declared immobile if it cannot display linear motion of at least
one inch in a timed period of 40 seconds. A bot with one side of its drive
train disabled will not be counted out if it can demonstrate some degree of
controlled movement.
3. In
case both the robots remain mobile after the end of the round then the winner
will be decided subjectively.
4. A
robot that is deemed unsafe by the judges after the match has begun will be
disqualified and therefore declared the loser. The match will be immediately
halted and the opponent will be awarded a win.
5. Points
will be given on the basis of aggression, damage, control and strategy
Aggression –
Aggression is judged by the frequency, severity, boldness and effectiveness of
attacks deliberately initiated by the robot against its opponent. If a robot
appears to have accidentally attacked an opponent, that act will not be
considered Aggression.
Control – Control
means a robot is able to attack an opponent at its weakest point, use its
weapons in the most effective way, avoid Arena Hazards, and minimize the damage
caused by the opponent or its weapons.
Damage – Through
deliberate action, a robot either directly, or indirectly using the Arena
Hazards, reduces the functionality, effectiveness or defensibility of an
opponent. Damage is not considered relevant if a robot inadvertently harms
itself. Also, if a pressure vessel or a rapidly spinning device on a robot
fragments, any damage to the opponent will not be considered “deliberate”.
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